Year after year the outrage that is RPGaDay is repeating over and over, so this year, I am going to repeat myself as well, thirty-one times. I am going to post the same article thirty-one times. You have been warned. But please, be my guest, read on.
The repetition is also in line with what grannus and others are going over at kritischer Fehlschlag with their own German anti-RPGaDay campaign “A-Piece-of-History-every-day” – after all, isn’t it said of history to repeat itself as well.
And last but not least, I am going to repeat this article thirty-one times because it really describes the essence of my opposition this year, and will feature, as appendices (and nothing more, really) individual daily manifestations of that essence.
Historical World Calculation
After grannus had sketched out the idea of using a historical event as the inspirational base for gaming content, the question remained how I would want to approach this personally. I did not really want to go freeform with this – that felt too close to what I am doing anyway lots of the time, plus I wanted to make this mine, put some twist of my own on it – and there might be some hubris to it, too, in seeking to increase difficulty by introducing restrictions.
One concrete idea was to go for planets for SLA Industries (which would also have offered a fallback solution by digging into my archives for the SLA Galaxy Project – as said, this whole concept is pretty close to things I am doing anyway).
Another idea was to restrict choice of events based on date (i.e., featuring an event from an 01-August on 01-August).
Together these thoughts formed the poles of the emerging concept: Cybernetic world creation (with a historical component).
As input I took the German language wikipedia. From the wikipedia page for the relevant day of August, a full date (format DDMMYYYY) was generated, by counting off until the n-th historical event listed on the page (with n equal DD) and thus arriving at a year.
A string nnDDMMYYYY is formed.
This string is transformed into a Traveller UWP: first any leading 0 is dropped, then, going left to right, the string is separated into components: 1s followed by 0, 1 or 2 are read as 10, 11 or 12 respectively, any other 1s are dropped, unless they are the last element of the string, digits 2-9 are read as such, 0s are dropped; the resulting series of numbers from 2 to 12 are used as the die rolls in Classic Traveller world creation; if there are less “rolls” than necessary for a full provile, default values are inserted in the following order: Government (9), Law (3), Spaceport (D), and Techlevel (F), these are based on some assumptions about the World of Progress with Government 9 representing a PPP-bound planetary government, Law 3 in line with the broad availability of civilian arms, ubiquity of foldships limiting the importance of port infrastructure, and the extreme biotech capabilities of the company driving the Techlevel up to F.
Finally, a name is manually attached, derived from the input event.
A description is added as a little final exercise.
PS: And as a separate line under the UWP the “image” connected to the world by a fold navigator is added.
Appendix 2
Input event: “216 BC – The Carthaginian army led by Hannibal defeats a numerically superior Roman army at the Battle of Cannae.” (Wikipedia article August 2)
Hannae D000010-9
the feeling of a noose pulling tight around one’s neck
The ruins of the now inactive War World Hannae stand mute testimony to a catastrophic military defeat suffered by SLA Industries. After DarkNight forces had offered battle on the planet, those baiting units along with the entirity of SLA Industries’ numerically superior assault landing legions and indeed the planet itself were completely annihilated by asteroid bombardement prepared long in advance. Within the belt from which the rocks for the attack came, there is still hidden the automated production and port facilities built and used by the DarkNight HBaAL (Heavy Bombing and Asteroid Logistics) group.