
Editorial: Shortsighted science fiction gamers
In all likelihood, this is once more one of those things which nobody gets riled up about – nobody but me. Anyway. Blue Planet v3 is scheduled to come out […]
In all likelihood, this is once more one of those things which nobody gets riled up about – nobody but me. Anyway. Blue Planet v3 is scheduled to come out […]
The Red Star campaign setting gives a rundown on the iconic weapons used in the comics – from the ubiquitous hook to Kyuzo’s hailer and Makita’s SWORD, and even going […]
The Red Star Campaign Setting describes the Hydra Class superkrawls as cityblock sized modular fighting vehicles, which are individually assembled in vastly different variants to perform a variety of battlefield […]
Title illustration taken from the cover of The Red Star Special Edition 2006, © Christian Gossett. Used with kind permission of the artist The Sword of Lies, the latest installment […]
The October Revolution of 1917 marked the beginning of the beginning of the Soviet Union. The German Reunification of 3 October 1990 marked the beginning of its end. The Cold […]
Right from the start of the Athena project, humanity not only integrated itself into the ecosystem of Poseidon but brought with it diverse organisms of Earth origin for transplantation to […]
The Imperium never frowned upon ordering its subjects to their certain death. Sometimes though, such death isn't merely the somewhat unfortunate side effect of a dangerous mission, but an intended […]
I am missing something from the more transhumanist games following in the wake of earlier generations of cyberpunk themed rpgs. That something is criticism, ambivalence. Whenever transhumanism finds its way […]
… this question by blut_und_glas was attempted to answer by Shadom, Blut_und_Glas, Hasran und ApokalypseTest. This time we offer ideas, concepts and plot-hooks for The Dresden Files, Blue Planet, Warhammer […]
Cyberware dehumanises. This claim – in one form or another – can be found in any number of dark future and cyberpunk rpgs. Sometimes it’s part of a game’s core […]