(Blog-Like-a-)Pirate-(a-)Day: Kaptin Noton da Nogginz – a pirate for Rogue Trader and Wrath & Glory

Crossbones
Day 15: Rogue Trader/Wrath & Glory

Kaptin Noton da Nogginz
Kaptin Noton da Nogginz, Nono or No! No! for short depending on circumstances, was not always the dreaded freebooter kaptin in command of the most ferocious gretchin bandits to be found. Indeed he started out as a gretchin attendant like any other, but following yet one more affectionate knock on the skull by the boss, something became unhinged in the little greenskin’s head and this time it was not his jaw. After stealing the boss’ stash of teef, he ran off, first getting a special head protection installed by a bemused dok, taking the the form of an explosive cranium rebuild, then founding his own band of little green misfits, equally fed up with being knocked about the head – though perhaps less explosively so.

Rogue Trader Profile

WS BS S T Ag Int Per WP Fel
35 46 37 32(6) 54 35 43 37 39

Movement: 3/6/12/18
Wounds: 19
Armour: None.
Total TB: 6

Skills: Awareness (Per) +10, Barter (Fel), Blather (Fel), Command (Fel), Concealment (Ag) +10, Demolition (Int), Dodge (Ag) +10, Intimidate (S), Search (Int), Shadowing (Ag) +10, Silent Move (Ag) +10.
Talents: Air of Authority, Crack Shot, Double Team, Frenzy, Heightened Senses (Hearing), Iron Discipline, Paranoia, Sure Strike.
Traits: Explosive Cranium*, Mob Rule, Size (Scrawny), Unnatural Toughness (x2).
* Explosive Cranium: When Kaptin Noton da Nogginz dies or when he suffers critical damage to the head, his special head knock insurance will kick in, killing the kaptin. Anyone and anything within 5 metres of him when this happens is caught in the blast and showered with jagged fragments of bone and metal, taking 3d10 Explosive Damage.

Weapons: Grot blasta, hatchet.
Gear: 2 ammo clips, 3 melta-bombs, rebuilt cranium with auto-senses (counts as Good Craftsmanship photo-visor), shiny bitz**, 3 teef.
** Amongst Kaptin Noton da Nogginz’ shiny bitz is one Eldar spirit stone.

Wrath & Glory Profile
Threat Classification: Tier 1 Named Adversary

Strength 3 Intellect 4
Agility 5 Willpower 4
Toughness 4 Fellowship 5
Initiative 5 Defence 5
Speed 5 Wounds 7
Shock 5 Soak 4
Resolve 3 Conviction 4
Passive Awareness 3
Resilience 5
Skills Ballistic Skill 8, Leadership 7, Stealth 8, Weapon Skill 7, Default 6
Size Small
Keywords Ork

Attacks
Grot Blasta
Hatchet

Special Abilities
Auto-Senses: Kaptin Noton da Nogginz is immune to penalties due to darkness and fog. He cannot be blinded.
(Ruin) Champion: This threat may take Ruin Actions.
(Ruin) Explosive Cranium: When Kaptin Noton da Nogginz dies, spend 1 Ruin to activate his special head knock insurance. This causes an unavoidable medium explosion around the kaptin dealing 10+2ED damage.
(Ruin) Melta-Bombs: As a full action, spend 1 Ruin to place a melta-bomb on a vehicle, structure or suitably distracted or helpless creature. This counts as a melee attack dealing 18+3ED damage (do not add Strength to this damage) with AP-4 and the Melta weapon trait.

Notes:
Freebooterz remains my favourite Ork book. And though that is a much, much harder call, I would say that the Gretchin Bandits remain my favourite army list entry from Freebooterz.

The Kaptin was generated by spending 25 points to randomly roll once on the Stikkbomz and Bionik Bitz equipment tables, which came up a 99 for the stikkbomz giving him melta-bombs and a 78 for the bionik bitz with two subsequent rolls on the Rebuilt Cranium table from ‘Ere We Go of 86 giving him an explosive cranium (all of the rolls were done after I named him, I might add) and 26 for auto-senses.

As I could not decide whether to translate that into Rogue Trader or Wrath & Glory stats, I opted for both.


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