Epic Roleplay: Random Sector Fleets and Fleet Commanders
As per White Dwarf 140 a sector fleet is composed on average composed of 50 interstellar vessels spread out in groups over the subsectors. With 2D6 subsectors when using random […]
As per White Dwarf 140 a sector fleet is composed on average composed of 50 interstellar vessels spread out in groups over the subsectors. With 2D6 subsectors when using random […]
This is the full list of facilities from the Random Starships II random facility generation tables, it includes “reprints” of facilities previously seen, updates of older (pre-Epic Roleplay) components presented […]
Random encounters in (random) star systems. Note that this is not going to be any actual encounter tables, but rather rules on encounter frequency. There are a great many great […]
One more piece of random generation: system fleets to go along with a subsector’s worlds. For each outpost or settled world, roll a D6 and modify by the type of […]
There are any number of systems out there which can be used to generate sectors of space and the worlds within and things like Classic Traveller would be a natural […]
German complaints about taxes.
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
The kitchen serves (1d6) Orcish … Elvish … Dwarvish … Ogrish … Gnomish … Undead … (1d4) … simple fare … bourgeoise cuisine … haute cuisine … experimental dishes
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
Second version of the German rules for rallying and cobbling together scattered Zeon EAF troops, this time focussed on doing this as part of campaign setup.