We once more announce our intention to look a bit closer at the potential relationship between toys and games. Specifically, the way the use of toys in roleplaying games can shape the games’ settings, such as when you start looking for reasons why the terrible (plastic) dragon is missing one of its wings and all of a sudden “the dragon” becomes “old one wing” complete with new rules and abilities (but without flying movement). The German version is again far more verbose, but really does not say that much more.