Primal Path: Path of the Freedom Fighter
Some barbarians rise to defend their homelands from conquerors and tyrants.
Breaking all Chains
When you select this path at 3rd level, it becomes hard to keep you down.
You can’t be grappled or restrained while raging. When you enter a rage and you are grappled or restrained, you end these conditions.
Guerrilla Warfare
At 6th level, you master hit-and-run tactics.
During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
In addition, you ignore the effects of difficult terrain.
Unbending Spirit
At 10th level, you gain proficiency with Wisdom saving throws.
Hero of the People
At 14th level, your presense inspires hope and greatness in your allies.
Friendly creatures within 30-foot of you have advantage on all ability rolls and saving throws. You don’t need to be conscious to grant this bonus. In fact, you don’t even need to be alive.