Epic Roleplay: Facility – Family Tomb
Another experiment with converting some of my own older material, this time a ship’s component: Family Tombs on Rogue Trader vessels, in Epic Roleplay: Family Tomb (normal/ vast facility) If […]
Another experiment with converting some of my own older material, this time a ship’s component: Family Tombs on Rogue Trader vessels, in Epic Roleplay: Family Tomb (normal/ vast facility) If […]
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
As I did not translate the first part of the rules, I am not going to translate the stat blocks either.
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
This time, I feel like going into a bit more detail – on the antagonist creature and on how it came to be in the first place. There is a […]
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
A second trial run for converting older material, as well as a first experiment in adding unarmed (“civilian” does not quite fit the bill here) vehicles as transport options: The […]
Some more shout outs, and collecting together some conversions I did and material I wrote inspired by others. In German as this is all about German language bloggers and adjacent […]