Circle of Cripples – a new druid circle for D&D

Circle of Cripples
Circle of Cripples

She is never fair.

Bonus Cantrip
When you choose this circle at 2nd level, you learn your choice of acid splash, poison spray, spare the living, or vicious mockery as an additional cantrip. This is a druid cantrip for you.

Starting at 2nd level, whenever you transform into a beast using your Wildshape ability, your beast shape suffers from a randomly determined condition (see disability table below). This condition cannot be removed by any means as long as you stay in beast shape. When you revert to your normal form, the condition is automatically removed. When you transform again into the same or a different beast shape, a new condition is randomly determined. You may assume beast shapes as a druid of the next higher level at which beast shape improves (i.e., at 2nd level you may assume beast shapes as a 4th level druid, whereas at 4th level you may assume beast shapes as an 8th level druid) and at 8th level onwards, your beast shape has a maximum CR of 2.

Disability Table

d6 Condition
1 Blinded
2 Deafened
3 Incapacitated
4 Poisoned
5 Prone
6 Restrained

Circle Spells

Druid Level Circle Spells
3rd Blindness/deafness, enlarge/reduce
5th Bestow curse, slow
7th Blight, confusion
9th Contagion, reincarnate

Baleful Vitality
Beginning at 6th level, whenever you become subject to a condition, contract a disease or suffer any amount of poison damage, you immediately gain 1d8 temporary hit points.

Frightful Visage
As Intimidating Presence.

Aberrant Presence
When you reach 14th level, you become an aberration. Any spells, abilities, or effects that do not affect aberrations do not affect you. Also, other aberrations as well as creatures suffering from diseases sense a strange kinship with you. When such a creature approaches to within 30 ft of you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature is charmed by you, this lasts for 1 hour or until you or your companions do anything harmful to it. On a successful save, the creature is immune to this effect for 24 hours.

Image by David Will from Pixabay

Leave a Reply

Your email address will not be published. Required fields are marked *