Zehn Dinge zum Zehnten

10 Dinge zum 10.

Roll 1d10 for characters who become unstuck from reality, losing their grounding in space and time and cause and effect. Perhaps they angered the gods, perhaps they passed through a […]

10 Dinge zum 10.

a snail which leaves an acid trail instead one of slime a snail whose slime, when smeared on your feet, will protect against caltrops or stepping on d4s a snail […]

10 Dinge zum 10.

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