Medium humanoid (human, shapechanger), neutral evil
Armor Class 10 in humanoid form, 12 (natural armor) in crocodile or hybrid form
Hit Points 135 (18d8+54)
Speed 30 ft. (30 ft., swim 20 ft. in hybrid form, 20 ft., swim 30 ft. in crocodile form)
STR 19 (+4)
DEX 10 (+0)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)
Skills Perception +3, Stealth +4
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered
Senses passive perception 13
Languages Common (can’t speak in crocodile form)
Challenge 4 (1,100 XP)
Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Hold Breath. The werecrocodile can hold its breath for 30 minutes.
Multiattack. In crocodile form, the werecrocodile makes a bite and a tail attack. In humanoid form, it makes to war pick attacks. In hybrid form, it makes two attacks, only one of which can be with its bite and only one of which can be with its tail.
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10+5) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the werecrocodile can’t bite another target. If the target is a humanoid, it must succed on a DC 13 Constitution saving throw or be cursed with werecrocodile lycantrophy.
Tail (Crocodile or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target not grappled by the werecrocodile. Hit: 13 (2d8+4) bludgeoning damage. If the target is a creature, it must suceed on a DC 13 Strength saving throw or be knocked prone.
War Pick (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.