For the secretive magos of the Adeptus Mechanicus the very name Galvina Nullip is an irritant fit to provoke all too human feeling of fear and rage. After all, they are used to deal with this kind of heresy amongst their own swiftly, decisively – and most importantly – without outsiders noticing. Continue reading
It offers an intensely positive outlook on Warhammer 40,000 in general and life in the Imperium of Man specifically.
Paradoxically, it does so due to a mechanism, which should serve to drive home the very depressing and uncaring nature of the setting and regime. Continue reading
The Warhammer 40,000 universe might not seem the most obvious choice for tackling this topic. Continue reading
The Imperium never frowned upon ordering its subjects to their certain death. Sometimes though, such death isn’t merely the somewhat unfortunate side effect of a dangerous mission, but an intended outcome, whether to serve as punishment or redemption, or to maintain secrecy.
When Dark Heresy made its debut as the first official Warhammer 40,000 roleplaying game, I was mostly busy with raging (on the internet, no less!) about how the limited focus on playing acolytes of the Inquisition wasn’t exactly helpful and didn’t do the universe justice.
(So somewhat out of spite, I went on to use different systems for Warhammer 40,000, as I had before the advent of Dark Heresy.) Continue reading
… the question „What is … what we see in that picture?“ was once more raised by Shadom, this time after raiding the deviantart gallery of suzi9mm back in November of last year (thanks for the permission to use your work, even though it took us ages to get done with it!). Hasran and blut_und_glas went back and forth over Royal Games, coming up with ideas what this could mean in the context of Unknown Armies (twice), Warhammer 40,000’s Dark Heresy, Changeling: the Dreaming, Blue Planet, Nobilis and SLA Industries. Continue reading
Plasma technology is one of the greatest wonders of the Adeptus Mechanicus. Most forge worlds at least dabble in its lesser aspects, the maintenance rituals and ionizing blessings necessary to keep reactors working and coax fuel in and out of magnetic containment, Continue reading
For Christmas, the year‘s new releases are going to feature once more on wishlist after wishlist. Why is that, though? “New is good”, yes, of course, but rpgs, card, board, and miniature games are so very numerous these days, that there is bound to be an almost countless variety of old products from years and decades ago, which we do not own and did not play either. Continue reading
In the dangerous and war-torn world of the 41st millennium, it is often fate alone, not skill, or wealth, or power, that marks the difference between success and failure, between life and death. Knowing – or better yet, controlling – one’s fate, from faithful readings of the Imperial tarot to forbidden bargains with the Ruinous Powers, thus is one of mankind’s great obsessions. Continue reading