Finishline. Or close to it. After going over the basics of the setting, and after a detailed look at creatures and religions, it’s high time to give some more background information on the different countries, the names of which have already popped up here and there.
In the vein of classic “continental” fantasy, Nydele boasts some countries whose differences may seem overly pronounced, considering their geographic closeness . Continue reading
In a remote cluster of systems cut off from the Imperium, a Deathwatch Killteam becomes stranded. Without command, backup or support, they find themselves in a melting pot of political turmoil, xenos incursions and the mystery of age-old technology. A plethora of tasks awaits the Space Marines, some to be resolved with bolter and chainsword, others requiring the heavy impact of well-placed words.
Welcome to the second installment of the article series about my fantasy setting Nydele. Today we are going to look at what I perceive as one of the major strengths of the setting. Even though none can lay claim to the truth, Nydele still sports a number of wonderful religions. But I am getting ahead of myself. Before we come to the religions, we will dwell a bit on Nydele’s fauna and flora first.
Yes, I know, February is long gone [in February there was a challenge on German RPG-blogs to post homebrew games/settings – red.]. But you probably know yourselves that things as complex as a homebrew settings can simply take a bit longer – and after all it’s not like this wouldn’t fit with the theme of d6ideas even outside of some blogger challenge.
So here it is. Nydele. Continue reading
By now, we seem to be almost entirely complete, right? Miranbrück and its Freehold in general, locations of interest within the town and Freehold then two groups of characters (part 1 and part 2). So what are you waiting for?
Well, yes… apart from a setting perhaps a plot could be useful, too.
Welcome to what is probably the penultimate installment of my series on Miranbrück, presenting a German setting for Changeling the Lost. If you are new to the series, the previous articles are worth a look. Part one, two and three.
Last time, we took a look at the leadership of the Miranbrück Freehold. Now, each of the courts gets another representative. Continue reading
After a short break to prepare the next batch of material, the series on Miranbrück can continue. Today we will be taking a look at the leaders of the courts.
If this is the first time you are reading an article about Miranbrück, you might want to take a look at the two previous installments (Miranbrück: An Overview and Miranbrück: Locations). Continue reading
Welcome to the second installment in the article series on Miranbrück, about a fictious German town as a setting for Changeling the Lost. For those of you only now joining the party, a look at the first part might be worth it.
This time, I am going to talk about places of interest in Miranbrück. If you come across some unfamiliar names, you should not feel confused. Some of the places are intertwined with specific NPCs and the next article will be your chance to learn more about them. Continue reading
Western front 1914-18, while humans unleash the full horror of modern, industrialised and total war for the first time, other ancient and utterly inhuman horrors cast off their shackles within the No Man’s Land between the fronts.
Hope and duty to defeat these monsters rests on those, who also overcame the manmade monstrosity of the war, when they celebrated Christmas between the trenches and played football with the enemy during Christmas truce 1914. Continue reading
The fictional German town of Miranbrück originated some years ago, when I and some friends prepared to start a massive Changeling the Lost online game. The town was described with a great love for detail and it was generally a labor of love.
Alas, the online game never really took off. In no small part due to my own fault. Continue reading