Music in roleplaying games is one of those topics which surface time and time again in discussions among gamers (and not just on the net). Sometimes I get the impression like there are actually more opinions thrown around than there are participants in the discussions! The most important lines of thought seem to be the following though: Continue reading →
Welcome to what is probably the penultimate installment of my series on Miranbrück, presenting a German setting for Changeling the Lost. If you are new to the series, the previous articles are worth a look. Part one, two and three.
Last time, we took a look at the leadership of the Miranbrück Freehold. Now, each of the courts gets another representative. Continue reading →
As you probably have noticed already is d6ideas no one man show or for that matter a one uniform group. Quite the contrary and we are happy about it. Our productive work environment is largely made out of this internal dialogue between Players not only from different game lines but of different playing styles as well. Continue reading →
Success is something that we want – also during a gaming session.
With every roll of the dice that we make, we always ask ourselves the question:
Will we succeed? How are the odds? And how can I boost my chances? Continue reading →
Welcome to the second installment in the article series on Miranbrück, about a fictious German town as a setting for Changeling the Lost. For those of you only now joining the party, a look at the first part might be worth it.
This time, I am going to talk about places of interest in Miranbrück. If you come across some unfamiliar names, you should not feel confused. Some of the places are intertwined with specific NPCs and the next article will be your chance to learn more about them. Continue reading →
The fictional German town of Miranbrück originated some years ago, when I and some friends prepared to start a massive Changeling the Lost online game. The town was described with a great love for detail and it was generally a labor of love.
Alas, the online game never really took off. In no small part due to my own fault. Continue reading →