I think digging around in dusty archives of old games and groups has to rate as yet one more deeply satisfying perk of our hobby.
It’s simply amazing what forgotten treasures you can dredge up.
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I think digging around in dusty archives of old games and groups has to rate as yet one more deeply satisfying perk of our hobby.
It’s simply amazing what forgotten treasures you can dredge up.
Continue reading
The current map is a very rough sketch thrown up as part of a world building excercise:
In what kind of setting, would a heart be used as an icon on a star chart?
What would such a chart look like? Continue reading
When publishing maps on the D6 Atlas, we always ended up with computer generated maps. Maybe that is the legacy of the categories beginning, when it grew from the (d6) idea of a Photoshop tutorial for fantasy mapmaking. By now, it just seems so ingrained to equal the Atlas with electronic maps, that posting the map below actually feels strangely out of place. Not because it is a city map. Not because it is old, either. But simply because it is handdrawn.
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This time we are looking at a frist draft of a redraft of a reimagining of an old homebrew setting idea that some years ago started out as an idea for a D&D 3.5 campaign on a material plane that became a full fledged battleground in the Blood War, and which by now mutated into an idea for an Eastern European middle ages styled fantasy campaign using Legend rules. Continue reading
The story of this atlas page is a bit on the sad side compared to what has come before. This is because it is an unfinished story.
At the end of 2011 – the map already existed by them, after all it was what set things in motion – four of us sat down together to jointly build a campaign world from that map. Continue reading
Finishline. Or close to it. After going over the basics of the setting, and after a detailed look at creatures and religions, it’s high time to give some more background information on the different countries, the names of which have already popped up here and there.
In the vein of classic “continental” fantasy, Nydele boasts some countries whose differences may seem overly pronounced, considering their geographic closeness . Continue reading
The German version of this was running a bit late (sorry about that!), but at least the translation is on time.
This time, the map is something of an experiment. Normally I tend to make involved maps utilizing abstracted symbols. Here, I kept things rawer. It is less of a work of art and more of something, a character might find pushed into his hands by a passing stranger. Continue reading
After it was mentioned to me that full continents are not as practical as.. well more smaller scale maps, I tried to switch.
I have to admit this is something I have to practice more, but it is not so bad either. What do you think?
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Yes, I know, February is long gone [in February there was a challenge on German RPG-blogs to post homebrew games/settings – red.]. But you probably know yourselves that things as complex as a homebrew settings can simply take a bit longer – and after all it’s not like this wouldn’t fit with the theme of d6ideas even outside of some blogger challenge.
So here it is. Nydele. Continue reading
I thought I was done with the illustrations for the German RPG Seelenfänger, but I overlooked one of them, that fits in here. A deck plan for a ship. Continue reading