Norbert Matausch asked in his German blog the question: which ten printed RPG books would you keep, if you had to go into exile. Hasran, blut_und_glas, Dave, yandere and yennico present their Top 10. An overview of the Top 10 of other player could you find in the German Rollenspiel Almanach and in German forum Tanelorn. Continue reading →
In a remote cluster of systems cut off from the Imperium, a Deathwatch Killteam becomes stranded. Without command, backup or support, they find themselves in a melting pot of political turmoil, xenos incursions and the mystery of age-old technology. A plethora of tasks awaits the Space Marines, some to be resolved with bolter and chainsword, others requiring the heavy impact of well-placed words. Continue reading →
I was in Mainz, Germany over Easter and found the time to stop by at the store. I didn’t have so much fun shopping for rpgs in a long time.
I didn’t even buy that much and there was nothing really fancy among the things I did pick up (some out of print Games Workshop stuff, an old Mighty Empires (in perfect condition, though!) and a small bundle of old English White Dwarfs). Continue reading →
Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to equipment. But how to use those for Killteams cut-off from command? Continue reading →
That is not dead which can eternal lie,
And with strange aeons even death may die.
Roleplaying games are a little bit like the great Cthulhu in that regard. Just as the Old One lies sleeping beneath the waves, awaiting a time when the stars are right, so do the tattered rulebooks rest beneath book stacks, awaiting a time when the dice are right. Continue reading →