We remember the Cold War as being fought in the form of arms and space race, proxy wars, espionage and political clashes, but with the 2012 Olympic Games in London drawing to a close, we can also remember it as being fought – peacefully for once – over a large stretch of the Games held since World War II.
So what about the Olympics in the Cold War inspired setting of The Red Star? Continue reading →
Norbert Matausch asked in his German blog the question: which ten printed RPG books would you keep, if you had to go into exile. Hasran, blut_und_glas, Dave, yandere and yennico present their Top 10. An overview of the Top 10 of other player could you find in the German Rollenspiel Almanach and in German forum Tanelorn. Continue reading →
First seen in the 2006 Annual and Sword of Lies, the Samsonov Vampire is one of those things that never had a chance of being covered by the Campaign Setting, which came out two years before.
Crewed by five and combining speed, armor and firepower with an adequate cargo and passenger capacity, the Vampire is an almost ideal vehicle for a group of player characters, either as a mission specific support choice, or as the center piece of a variant campaign in which the players take on the roles of the helicopter’s crew (akin to the krawl crew campaign outline detailed in the appendix of the Campaign Setting). Continue reading →
While d20 Modern includes stats for modern aircraft, the vehicle combat system does little to accommodate them, focusing as it does on car chases and highway battles.
This is a collection of house rules for making the d20 Modern vehicle rules more accommodating to running air combats. It was originally devised for use with the Red Star campaign setting (and its abundance of military aircraft), but will function equally well with other campaigns. Continue reading →
The Red Star Campaign Setting is a surprisingly complete book. It captures everything from the comics (those issues that were published by the time of its release), and then adds some. It also translates all of this amazingly well into the constraints of the d20 system.
If there is one thing really missing from it, that would be advanced classes (or prestige classes if you prefer the D&D rather than the d20 Modern terminology). Continue reading →
Over at another German blog there was an article the other day which made us here happy. It was a German introduction to SLA Industries, complete with an introductionary adventureBPN concept (sadly without a proper BPN Form as a handout).
That introduction may have started with the statement that SLA Industries is amongst the games one should know (something to which we heartily agree), but it was sorely lacking in a reference to one of the primary reason why that is the case: The players. Continue reading →
Success is something that we want – also during a gaming session.
With every roll of the dice that we make, we always ask ourselves the question:
Will we succeed? How are the odds? And how can I boost my chances? Continue reading →
The Reds may have access to their hook-armed infantry, skyfurnaces, and military-industrial sorceresses, but the contranationalists live up to that measure in most regards. Due to their strong agricultural tradition they employ scythes instead of hooks, replace heavy hailer support with more mobile shootists, and while spiritual dialectics lack some of the grandeur of Red sorcery, they more than fulfill the needs of the contranationalist cause and struggle. Continue reading →
For Christmas, the year‘s new releases are going to feature once more on wishlist after wishlist. Why is that, though? “New is good”, yes, of course, but rpgs, card, board, and miniature games are so very numerous these days, that there is bound to be an almost countless variety of old products from years and decades ago, which we do not own and did not play either. Continue reading →