Biomods are a fact of everyday life in 2199. Widely used by all segments of society, including the criminal element, who have often put their own spin on the available technologies. Organized crime both on Earth and Poseidon has even risen to the challenge of producing specialised biomods to even better fulfil their unique demands. Continue reading
Cyberware dehumanises. This claim – in one form or another – can be found in any number of dark future and cyberpunk rpgs. Sometimes it’s part of a game’s core concepts, sometimes mere window dressing, and at others it is a way to disguise and explain balancing mechanisms.
No matter whether focus, atmosphere, or balance is the main issue, the idea almost always is present in the rules of the game as well. Continue reading
Delayed release dates are quite common. They exist in almost every trade and especially the publishing business has probably more delays than timely releases. But to be fair, a book, be it a novel, non-fiction or role playing game, goes through a long development cycle:
Development, design, proofreading and ordering art, layout and typesetting, corrections and final changes, printing and shipping – and those are just the obvious and common steps that a layman like me can google quickly. Continue reading