The answers, this time, take a decidedly modernish and future bent, with a paltry two fantasy interpretations strewn in inbetween. Continue reading
Answers provided by blut_und_glas, Hasran, and yennico himself.
Answers categorized by genre (specific system in one case), with half of the entries going to fantasy ideas. Continue reading
… blut_und_glas' question is answered this time by Nogger, Prime, Pythia, Shadom, yennico and blut_und_glas himself. These answers create seeds for new genres and settings, new technologies, new forms of magic, and new subcultures, without being bound to specific games or systems Continue reading
Cyberware dehumanises. This claim – in one form or another – can be found in any number of dark future and cyberpunk rpgs. Sometimes it’s part of a game’s core concepts, sometimes mere window dressing, and at others it is a way to disguise and explain balancing mechanisms.
No matter whether focus, atmosphere, or balance is the main issue, the idea almost always is present in the rules of the game as well. Continue reading