Music in roleplaying games is one of those topics which surface time and time again in discussions among gamers (and not just on the net). Sometimes I get the impression like there are actually more opinions thrown around than there are participants in the discussions! The most important lines of thought seem to be the following though: Continue reading →
… the question „What is … what we see in that picture?“ was once more raised by Shadom, this time after raiding the deviantart gallery of suzi9mm back in November of last year (thanks for the permission to use your work, even though it took us ages to get done with it!). Hasran and blut_und_glas went back and forth over Royal Games, coming up with ideas what this could mean in the context of Unknown Armies (twice), Warhammer 40,000’s Dark Heresy, Changeling: the Dreaming, Blue Planet, Nobilis and SLA Industries. Continue reading →
Success is something that we want – also during a gaming session.
With every roll of the dice that we make, we always ask ourselves the question:
Will we succeed? How are the odds? And how can I boost my chances? Continue reading →
Welcome to the second installment in the article series on Miranbrück, about a fictious German town as a setting for Changeling the Lost. For those of you only now joining the party, a look at the first part might be worth it.
This time, I am going to talk about places of interest in Miranbrück. If you come across some unfamiliar names, you should not feel confused. Some of the places are intertwined with specific NPCs and the next article will be your chance to learn more about them. Continue reading →
The fictional German town of Miranbrück originated some years ago, when I and some friends prepared to start a massive Changeling the Lost online game. The town was described with a great love for detail and it was generally a labor of love.
Alas, the online game never really took off. In no small part due to my own fault. Continue reading →
A bit of wishful thinking is permissible for Christmas.
Wishing for world peace for example. A full belly for everyone. Defeating disease. Happiness and harmony.
My personal wishful thinking regarding rpg’s this year (once more, that is…) took concrete form during a recent editorial discussion: I wish for brevity (and I wish for brevity being appreciated more). Continue reading →