Following up on our first revision article for Blue Planet, we take another look back – at the biomod articles we published previously – to bring their rules and stats forward to the current edition. In this article we update the Criminal Biomods and the Marine Hybrids
With the revised edition of Blue Planet out for some months now, it seems about time to do what the new Player’s Guide did to the official equipment to the gear and vehicles we have collected in our own articles:
Update them to the new rules.
The number of pips shown corresponds with the number of ‘non-editorial’ (i.e. gaming content) articles we want to publish the following week. So much for that little secret.
In the hardish sci-fi setting of Blue Planet, medicine and biotechnology are easily the most advanced areas, but by no means can they considered ‘magical’. Continue reading
The Incorporate States involved in and sometimes even driving these conflicts, thus feel a need to seek alternate strategies, without giving up their actual goals, though. Continue reading
The answers, this time, take a decidedly modernish and future bent, with a paltry two fantasy interpretations strewn in inbetween. Continue reading
Norbert Matausch asked in his German blog the question: which ten printed RPG books would you keep, if you had to go into exile. Hasran, blut_und_glas, Dave, yandere and yennico present their Top 10. An overview of the Top 10 of other player could you find in the German Rollenspiel Almanach and in German forum Tanelorn.
For many religious groups, the discovery of the wormhole and the subsequent discovery of Poseidon, a habitable and indeed life-bearing world, beyond proved to be a moment of deep crisis or epiphany or both.
Unbeknown to the vast majority of their flock, a secret conclave at the highest levels of the Roman Catholic church identified the existence of the water world as a sign from the Lord and in turn concluded that it had to be the original Earth from before the Flood. Continue reading
With tadcan giving a rundown on the upcoming third edition of Blue Planet and the expected rules changes (partly inspired by our differing opinions about some of those), I feel once more like talking about some of the features of this incredible game myself. Continue reading
The Guppy represents a new development on Poseidon – that of low cost submersible interceptors aimed at a wider market of colonial militias, small Incorporate militaries, and paramilitary organisations of all stripes. This has become possible due to the growing industrial base of colonial settlements, which has begun to reach a point where production capacities may exceed the demand for military subs by the larger, more powerful factions present on the planet. Continue reading