Following up on our first revision article for Blue Planet, we take another look back – at the biomod articles we published previously – to bring their rules and stats forward to the current edition. In this article we update the Criminal Biomods and the Marine Hybrids
Continue reading
Tag Archives: Blue Planet
Revisiting Poseidon I – updating Blue Planet articles to the revised edition
With the revised edition of Blue Planet out for some months now, it seems about time to do what the new Player’s Guide did to the official equipment to the gear and vehicles we have collected in our own articles:
Update them to the new rules.
Continue reading
Playing Catch-Up – or: What we have been up to
Ever wonder why we use and re-use those images a d6 prominently showing one of its sides for all of the stuff we label as ‘editorials’?
The number of pips shown corresponds with the number of ‘non-editorial’ (i.e. gaming content) articles we want to publish the following week. So much for that little secret.
Continue reading
Thawed Popsicles – a not quite so funny character option for Blue Planet
Blue Planet might not appear to be the most obvious choice when looking for resurrection in a game.
In the hardish sci-fi setting of Blue Planet, medicine and biotechnology are easily the most advanced areas, but by no means can they considered ‘magical’. Continue reading
Access Denied: Changing Strategy – a hook for Blue Planet
In 2199, the GEO continues to massively ramp up its military presence on Poseidon in an effort to quell the spread of violent conflict on the colony world.
The Incorporate States involved in and sometimes even driving these conflicts, thus feel a need to seek alternate strategies, without giving up their actual goals, though. Continue reading
What is … a Salt Lancer?
At long last we come back to asking an English language question in our ongoing “What is …?” series, after having dwelled mainly on German ideas for the last few installments.
The answers, this time, take a decidedly modernish and future bent, with a paltry two fantasy interpretations strewn in inbetween. Continue reading
Editorial: Five Times Ten
Norbert Matausch asked in his German blog the question: which ten printed RPG books would you keep, if you had to go into exile. Hasran, blut_und_glas, Dave, yandere and yennico present their Top 10. An overview of the Top 10 of other player could you find in the German Rollenspiel Almanach and in German forum Tanelorn.
Continue reading
The Tree of Knowledge – a plant for Blue Planet
For many religious groups, the discovery of the wormhole and the subsequent discovery of Poseidon, a habitable and indeed life-bearing world, beyond proved to be a moment of deep crisis or epiphany or both.
Unbeknown to the vast majority of their flock, a secret conclave at the highest levels of the Roman Catholic church identified the existence of the water world as a sign from the Lord and in turn concluded that it had to be the original Earth from before the Flood. Continue reading
Editorial: Yet More Thoughts on Blue Planet
As the saying goes, one word leads to another – or, in this case, one opinion piece leads to another.
With tadcan giving a rundown on the upcoming third edition of Blue Planet and the expected rules changes (partly inspired by our differing opinions about some of those), I feel once more like talking about some of the features of this incredible game myself. Continue reading
Guppy Fighter-Sub – a new vehicle for Blue Planet
The Guppy represents a new development on Poseidon – that of low cost submersible interceptors aimed at a wider market of colonial militias, small Incorporate militaries, and paramilitary organisations of all stripes. This has become possible due to the growing industrial base of colonial settlements, which has begun to reach a point where production capacities may exceed the demand for military subs by the larger, more powerful factions present on the planet. Continue reading