Last week our authors, contributors, editors and generally awesome people of d6ideas listed the top 10 printed roleplaying games they would take to a lonely island and provided a short rationale to why those games in particular.
Since I was at a lacrosse tournament last week, I could only submit the list sans my reasoning. I would like to use today’s editorial to rectify this. Continue reading →
We remember the Cold War as being fought in the form of arms and space race, proxy wars, espionage and political clashes, but with the 2012 Olympic Games in London drawing to a close, we can also remember it as being fought – peacefully for once – over a large stretch of the Games held since World War II.
So what about the Olympics in the Cold War inspired setting of The Red Star? Continue reading →
When publishing maps on the D6 Atlas, we always ended up with computer generated maps. Maybe that is the legacy of the categories beginning, when it grew from the (d6) idea of a Photoshop tutorial for fantasy mapmaking. By now, it just seems so ingrained to equal the Atlas with electronic maps, that posting the map below actually feels strangely out of place. Not because it is a city map. Not because it is old, either. But simply because it is handdrawn. Continue reading →
Norbert Matausch asked in his German blog the question: which ten printed RPG books would you keep, if you had to go into exile. Hasran, blut_und_glas, Dave, yandere and yennico present their Top 10. An overview of the Top 10 of other player could you find in the German Rollenspiel Almanach and in German forum Tanelorn. Continue reading →
When in 0 SD, Mr. Slayer realised his Big Picture to put an end to the Conflict Wars and reorder the Known Universe into the World of Progress, his first action had to be the annihilation of the Conflict Societies – the interstellar factions that had waged these wars against one another, using advanced weapons and biogenetic soldiers sold to them by Slayer. Continue reading →