Yes, I know, February is long gone [in February there was a challenge on German RPG-blogs to post homebrew games/settings – red.]. But you probably know yourselves that things as complex as a homebrew settings can simply take a bit longer – and after all it’s not like this wouldn’t fit with the theme of d6ideas even outside of some blogger challenge.
So here it is. Nydele. Continue reading
Preparing for the game is a topic that currently makes the round on a couple of German RPG-blogs as part of a bloggers’ carnival. The focus in this has been on the minutiae of concrete, practical questions regarding game prep.
I’d like to approach this topic from another direction, taking a look at the bigger picture and touching upon something that I consider important in any event: Continue reading
Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to equipment. But how to use those for Killteams cut-off from command? Continue reading
For the world of Poseidon interstellar travel is the lifeline upon which it depends.
The history of the Abandonment may have shown that humanity is able to survive on the water world even when no longer bound to Earth and the other worlds of the solar system, but the present large scale colonization effort would grind to a halt without ongoing contact through the wormhole. Continue reading
That is not dead which can eternal lie,
And with strange aeons even death may die.
Roleplaying games are a little bit like the great Cthulhu in that regard. Just as the Old One lies sleeping beneath the waves, awaiting a time when the stars are right, so do the tattered rulebooks rest beneath book stacks, awaiting a time when the dice are right. Continue reading
By now, we seem to be almost entirely complete, right? Miranbrück and its Freehold in general, locations of interest within the town and Freehold then two groups of characters (part 1 and part 2). So what are you waiting for?
Well, yes… apart from a setting perhaps a plot could be useful, too.
Music in roleplaying games is one of those topics which surface time and time again in discussions among gamers (and not just on the net). Sometimes I get the impression like there are actually more opinions thrown around than there are participants in the discussions! The most important lines of thought seem to be the following though:
This is the second part of a series of articles looking to add setting specific advanced classes to The Red Star. Here is part one of a series of articles.
In the first article, we presented three classes for criminal and mercenary characters. This time, we will look at expanding the options for characters serving on the frontlines of the Red Fleet’s wars. Continue reading
Biomods are a fact of everyday life in 2199. Widely used by all segments of society, including the criminal element, who have often put their own spin on the available technologies. Organized crime both on Earth and Poseidon has even risen to the challenge of producing specialised biomods to even better fulfil their unique demands. Continue reading
Once more a new atlas page.
I thought I was done with the illustrations for the German RPG Seelenfänger, but I overlooked one of them, that fits in here. A deck plan for a ship. Continue reading