Right from the start of the Athena project, humanity not only integrated itself into the ecosystem of Poseidon but brought with it diverse organisms of Earth origin for transplantation to the water world, ranging from their fellow cetacean colonists over crops to bioplastic bacteria. What began with Athena was continued during Recontact and the Long John rush. A surprising latecomer in all this was the animal that had accompanied man everywhere before – the dog.
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Monthly Archives: F Y
Suicide Operative
The Imperium never frowned upon ordering its subjects to their certain death. Sometimes though, such death isn't merely the somewhat unfortunate side effect of a dangerous mission, but an intended outcome, whether to serve as punishment or redemption, or to maintain secrecy.
The most famous examples of such practices are surely found in the penal legions of the Imperial Guard, some of which have been known to employ whole squads of troopers kitted out as human bombs and literally all of which use suicide devices such as explosive collars to keep their members in line, though other forces have their own use of such practices, such as the Repentia of the Adeptus Sororitas or even the death oaths of various Space Marine chapters. Continue reading
Social Conflict in D&D 3.5 and Pathfinder
Image courtesy of Randall Munroe of xkcd.com, CC BY-NC.
One of the most common game systems out there, D&D is a prime example of the single roll model of social interaction. Along with my compatriot 700 Manifestations we're going to try to make D&D 3.5 a game with a more robust and interesting social mechanic. D&D 3.5 is being used rather than D&D 4e because we know D&D 3.5/Pathfinder's mechanics much better than 4e. Continue reading
Editorial: Transhumanism in Gaming: The Missing Something
I am missing something from the more transhumanist games following in the wake of earlier generations of cyberpunk themed rpgs. That something is criticism, ambivalence.
Whenever transhumanism finds its way into a setting, it seems to be portrayed in nothing but a positive light. Continue reading
Jungle Chase
Jungle Chase is a travelling adventure FENG SHUI-style! Set in pre-1999 Southeast Asia, it puts the characters in the middle of an internal conflict within the secret rulers of the time. Their journey leads them from still British Hong Kong right into the jungles of the Golden Triangle.
This adventure references information found in the FENG SHUI supplements Golden Comeback (Rules Expansion) and Seal of the Wheel (describing the Ascended faction).
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Good Clean Fun in the World of Progress
Quoted from »Pulse Magazine«, Issue 78/903SD. A Mort Print District publication. All rights reserved. Mort Print District is a fully owned subsidiary of 3rd Eye.
To the common masses the World of Progress can appear as a cruel and unforgiving place, where every desire can be fulfilled as long as the customer pays the price. .To produce profit is one of the elemental laws in the World of Progress, which ensures prosperity and stabilizes society. Continue reading
Editorial: Conflicts of interest
Since I like to write about my thoughts (and about the project as a whole), I would like to address a topic that everyone who ever tried to make a fanzine, put up a web page or some other project of the same scope is likely to be familiar with. Essentially the conflict between the necessary work such a undertaking requires and the actual interests why one started doing the thing for originally. Continue reading
What is … a mind expanding disease?
… this question by blut_und_glas was attempted to answer by Shadom, Blut_und_Glas, Hasran und ApokalypseTest. This time we offer ideas, concepts and plot-hooks for The Dresden Files, Blue Planet, Warhammer Fantasy, Eclipse Phase and other cyberpunk and science fiction games. Continue reading
Cyberware and Free Will – a houserule for cyberpunk games
Cyberware dehumanises. This claim – in one form or another – can be found in any number of dark future and cyberpunk rpgs. Sometimes it’s part of a game’s core concepts, sometimes mere window dressing, and at others it is a way to disguise and explain balancing mechanisms.
No matter whether focus, atmosphere, or balance is the main issue, the idea almost always is present in the rules of the game as well. Continue reading
Editorial: Delays
Delayed release dates are quite common. They exist in almost every trade and especially the publishing business has probably more delays than timely releases. But to be fair, a book, be it a novel, non-fiction or role playing game, goes through a long development cycle:
Development, design, proofreading and ordering art, layout and typesetting, corrections and final changes, printing and shipping – and those are just the obvious and common steps that a layman like me can google quickly. Continue reading