With the revised edition of Blue Planet out for some months now, it seems about time to do what the new Player’s Guide did to the official equipment to the gear and vehicles we have collected in our own articles:
Update them to the new rules.
At long last we come back to asking an English language question in our ongoing “What is …?” series, after having dwelled mainly on German ideas for the last few installments.
The answers, this time, take a decidedly modernish and future bent, with a paltry two fantasy interpretations strewn in inbetween. Continue reading
The Guppy represents a new development on Poseidon – that of low cost submersible interceptors aimed at a wider market of colonial militias, small Incorporate militaries, and paramilitary organisations of all stripes. This has become possible due to the growing industrial base of colonial settlements, which has begun to reach a point where production capacities may exceed the demand for military subs by the larger, more powerful factions present on the planet. Continue reading
First seen in the 2006 Annual and Sword of Lies, the Samsonov Vampire is one of those things that never had a chance of being covered by the Campaign Setting, which came out two years before.
Crewed by five and combining speed, armor and firepower with an adequate cargo and passenger capacity, the Vampire is an almost ideal vehicle for a group of player characters, either as a mission specific support choice, or as the center piece of a variant campaign in which the players take on the roles of the helicopter’s crew (akin to the krawl crew campaign outline detailed in the appendix of the Campaign Setting). Continue reading
The Red Star campaign setting gives a rundown on the iconic weapons used in the comics – from the ubiquitous hook to Kyuzo's hailer and Makita's SWORD, and even going far beyond that. Still, space in it is limited, especially with all the other parts of the setting, the vehicular weapons, the skyships, the military-industrial sorcery, the spiritrealms, and what not. Continue reading
The Red Star Campaign Setting describes the Hydra Class superkrawls as cityblock sized modular fighting vehicles, which are individually assembled in vastly different variants to perform a variety of battlefield tasks. The book gives details and stats for one such variant, armed with multiple heavy siege guns, but leaves the others up to the individual group. Continue reading
Title illustration taken from the cover of The Red Star Special Edition 2006, © Christian Gossett. Used with kind permission of the artist
The Sword of Lies, the latest instalment of The Red Star series, contains a wealth of new material that could never make it into the campaign setting which came out before The Sword of Lies even started. Train Depot takes up some of that material and uses it in a short scenario. Continue reading
Jungle Chase is a travelling adventure FENG SHUI-style! Set in pre-1999 Southeast Asia, it puts the characters in the middle of an internal conflict within the secret rulers of the time. Their journey leads them from still British Hong Kong right into the jungles of the Golden Triangle.
This adventure references information found in the FENG SHUI supplements Golden Comeback (Rules Expansion) and Seal of the Wheel (describing the Ascended faction).