Berlin, 8th of May.
If nothing else, then the date and location alone call for a The Red Star article with the obvious topic of choice being the Great Patriotic War.
“It is birth that makes man’s flesh weak.”
For the secretive magos of the Adeptus Mechanicus the very name Galvina Nullip is an irritant fit to provoke all too human feeling of fear and rage. After all, they are used to deal with this kind of heresy amongst their own swiftly, decisively – and most importantly – without outsiders noticing. Continue reading
Conversation between two authors:
M: „Hey, what is a “Love Cerberus”?“
D: „I don’t think I can answer that without straying into “adult” territory.“
M: „Clean your mind. Nobody needs a dog or a race with three … . Go on“. Continue reading
Step 0: Preamble
Outbreaks of terrible diseases are a staple of rpgs, though they usually act as a threat to be averted or as backdrop to the action, and not as the “main attraction” for characters to get stuck in with directly. Continue reading
Following up on our first revision article for Blue Planet, we take another look back – at the biomod articles we published previously – to bring their rules and stats forward to the current edition. In this article we update the Criminal Biomods and the Marine Hybrids
The 70th anniversary of the victory in the battle of Stalingrad has me thinking, amongst other things, of The Red Star and specifically brought me to ask “what does victory actually mean in a game?”.
All month long, Germany’s RPG-bloggers have been discussing the topic of how to get into roleplaying games in the first place. Well, “getting into a game” can mean a lot of things – getting into it from scratch when you have never gamed before, getting into a group with new people, getting into a system, a setting, a campaign that’s new to you … practically all of those involve one thing, though: Getting into a new character. Which can be hard enough all of its own. Continue reading
With the revised edition of Blue Planet out for some months now, it seems about time to do what the new Player’s Guide did to the official equipment to the gear and vehicles we have collected in our own articles:
Update them to the new rules.
Ever wonder why we use and re-use those images a d6 prominently showing one of its sides for all of the stuff we label as ‘editorials’?
The number of pips shown corresponds with the number of ‘non-editorial’ (i.e. gaming content) articles we want to publish the following week. So much for that little secret.
The German “Carnival of RPG-Blogs” turns 1 year old today.
Others are eminently more apt what the carnival is all about (German only, though, – so here is the short version: A group of German bloggers agree on a topic for a given month, all promising to write one or more articles for said topic and linking them back to the organizer).